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Nokia EDGE 2017 Full Specification with Price and Release Date

Tuesday, December 27, 2016 / 1 Comment
Nokia Edge 2017
Nokia Edge, Nokia Edge 2017. Nokia Edge Price, Nokia Edge Price in India, Nokia Edge Specification, Nokia Edge Features, Nokia Edge Reviews

Nokia will launch its latest model NOKIA EDGE in 2017. This is a full featured phone in this era. You can check NOKIA EDGE full specification, unique features and price here. I will share all updated info about NOKIA EDGE and NOKIA EDGE PRICE. There are many new features are included in NOKIA EDGE, probably which was never seen on mobile phones. NOKIA EDGE developed with unique color and the main feature of NOKIA EDGE is its EDGE to EDGE Display. After Ending Microsoft and Nokia tie-up, Once again Nokia itself Come Up with this excited Mobile phone.


First one, it will come with EDGE to EDGE display so it will be Buttonless mobile and also have Fingerprint scanner, You will also get Display on Mobile edges. Another awesome Feature is Color which is also Unique with Slam Looking and Coming Up with latest android Version 7.0.

Nokia Edge Price and Availability: Nokia Edge Price, we hope that its price does not exceed more as 650$ – 700$ (Rs 45,000 – Rs.50,000) Not Officially said. Nokia will make its appearance near last week of March 2017. We will update the Nokia Edge price as soon as we will get. You can Buy Nokia Edge Online at e-commerce sites such as Flipkart, Amazon, Snapdeal, etc.

Nokia Edge Display: Nokia EDGE 2017 has a big screen of 5.5 inches with a high-resolution display. Its screen resolution will be 2K which will make the phone rich. It will contain an edge screen where all the notifications will be displayed. No information has provided; about the protection of screen like Gorilla Glass or something like that.

Nokia Edge Camera: Nokia Edge camera comes with 23MP Carl Zeiss technology with high-resolution quality to shoot like DSLR camera. Also, comes with 12MP front-facing selfie camera for selfie lovers which capture great selfie. Back camera has some great features like Autofocus, Geo-Tagging, Touch Focus, Panorama, Digital Zoom and Face Detection.

Nokia Edge Storage & RAM: It has 128 GB of inbuilt storage in which you can store more songs, videos, photos and install more applications, It can’t be expandable Via microSD Card. Also packs with 4 GB of RAM.

Nokia Edge Battery: Nokia EDGE 2017 has a lithium ion battery of 3600 mAh which seems more than enough to make it work for ample hours. And there is no information provided about battery backup.

Other Features: It has some high and latest technology including Fingerprint Scanner, Accelerometer, Proximity, Compass and Gyro sensors. It has a C-Type 1.0 reversible USB connector.

Nokia Edge Specification:

Dual SIM: Yes

Rear Camera: 23 MP
Flash: Yes
Front Camera: Yes, 12MP

Size: 5.2 inches, 1920 x 1080 pixels with 2k display
PPI: 401 PPI

Internal: 128GB
Card Slot: No

4G: Yes
3G: Yes
Wifi: Yes
Bluetooth: Yes

Accelerometer: Yes
Proximity: Yes
Compass: Yes
Gyro: Yes

Operating System: Android, v7.0 (Nougat)
CPU: 2.2 GHz, Octa Core Processor

GPS: Yes
Fingerprint Scanner: Yes
USB Connector: Yes, C-Type 1.0 reversible
3.5mm Headphone Jack: No, Wireless Headphone
FM Radio: Yes

Iphone Secret Codes

Monday, February 22, 2016 / 6 Comments

*#06# To display the IMEI Number of the mobile 
*#61# and tap Call To verify the number of unanswered calls 
*646# and tap Call To display the Post-paid minute balance 
*#33# and tap Call To Check for call control bars. 
*777# and tap Call To display the account balance information for prepaid iPhone 
*#21# To verify the call forwarding is enabled or disabled 
*#67# and tap Call To display the number for call forwarding when the iPhone is busy 
*3001#12345#* To display many of the inner settings of your iPhone 
*#62# and tap Call Use to verify the number for call forwarding 
*225# and tap Call To display the account balance information for Postpaid iPhone 
Note! Try these codes at your own risk! We don’t accept any complaints. Some of these codes may not work in your mobiles.

Android Secret Codes

Friday, February 19, 2016 / No Comments

  • IMEI Number: *#06#
  • RAM Memory version: *#*#3264#*#*
  • FTA SW version: *#*#1111#*#*
  • FTA HW version: *#*#2222#*#*
  • Touchscreen version: *#*#2663#*#*
  • To Test other GPS: *#*#1575#*#*
  • To Test WiFi/Wireless LAN of phone: *#*#232339#*#* or *#*#528#*#* or *#*#526#*#*
  • To Display Wi-Fi MAC Address: *#*#232338#*#*
  • To Test Bluetooth: *#*#232331#*#*
  • To Display Bluetooth Physic Address: #*#232337#*#
  • To Test Vibration and Back-light of device: *#*#0842#*#*
  • To Test Proximity/Distance Sensor: *#*#0588#*#*
  • To Test Touchscreen: *#*#2663#*#*
  • To launch Service Mode: *#*#197328640#*#*
  • Hidden Service Menu (Motorola Droid): ##7764726
  • Field Test: *#*#7262626#*#*
  • To format the phone: *2767*3855#
  • To create Immediate backup of your multimedia files: *#*#273282*255*663282*#*#*
  • To display Phone Information: *#*#4636#*#*
  • To get detailed Camera Information: *#*#34971539#*#*
  • To Display HSDPA/HSUPA Control Menu: *#301279#
  • To start GTalk Monitoring: *#*#8255#*#*
  • To get PDA, Phone, H/W and RF Call Date: *#*#4986*2650468#*#*
  • Displays Build Time and Change List number: *#*#44336#*#*
  • Packet Loopback Test: *#*#0283#*#*
  • Enter Service Menu (on New Phones): *#0*#
  • Diagnostic Configuration: *#9090#
  • USB Logging Control: *#872564#
  • View Phone Lock Status: *#7465625#
  • Executes Emergency Dial Screen to unlock PUK Code: **05**#
  • Disables Voice Dialing Logging Mode: *#*#8350#*#*
  • Change behavior of Power button: *#*#7594#*#*
  • Audio Test: *#*#0289#*#* or *#*#0673#*#*
  • System Dump Mode: *#9900#
  • LCD Display Test: *#*#0*#*#*
  • Enables Voice Dialing Logging Mode: *#*#8351#*#*
  • To Restore Factory Settings: *#*#7780#*#*
  • Software & Hardware Information: *#12580*369#
  • To Test secret GPS: *#*#1472365#*#*
Note! Try these codes at your own risk! We don’t accept any complaints. Some of these codes may not work in your mobiles.

How Virtual Reality Works

Monday, January 4, 2016 / No Comments
webstealer virtual reality images

What do you think of when you hear the words virtual reality(VR)? Do you imagine someone wearing a clunky helmet attached to a computer with a thick cable? Do visions of crudely rendered pterodactyls haunt you? Do you think of Neo and Morpheus traipsing about the Matrix? Or do you wince at the term, wishing it would just go away?

Virtual Reality Interactivity

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Virtual Reality Interactivity
Disney Quest’s Cyber Space
Mountain Capsule
Immersion within a virtual environment is one thing, but for a user to feel truly involved there must also be an element of interaction. Early applications using the technology common in VE systems today allowed the user to have a relatively passive experience. Users could watch a pre-recorded film while wearing a head-mounted display(HMD). They would sit in a motion chair and watch the film as the system subjected them to various stimuli, such as blowing air on them to simulate wind. While users felt a sense of immersion, interactivity was limited to shifting their point of view by looking around. Their path was pre-determined and unalterable.
Today, you can find virtual roller coasters that use the same sort of technology. Disney Quest in Orlando, Florida features Cyber Space Mountain, where patrons can design their own roller coaster, then enter a simulator to ride their virtual creation. The system is very immersive, but apart from the initial design phase there isn't any interaction, so it's not an example of a true virtual environment.
Interactivity depends on many factors. Steuer suggests that three of these factors are speedrange and mapping. Steuer defines speed as the rate that a user's actions are incorporated into the computer model and reflected in a way the user can perceive. Range refers to how many possible outcomes could result from any particular user action. Mapping is the system's ability to produce natural results in response to a user's actions.
Navigation within a virtual environment is one kind of interactivity. If a user can direct his own movement within the environment, it can be called an interactive experience. Most virtual environments include other forms of interaction, since users can easily become bored after just a few minutes of exploration. Computer Scientist Mary Whitton points out that poorly designed interaction can drastically reduce the sense of immersion, while finding ways to engage users can increase it. When a virtual environment is interesting and engaging, users are more willing to suspend disbelief and become immersed.
True interactivity also includes being able to modify the environment. A good virtual environment will respond to the user's actions in a way that makes sense, even if it only makes sense within the realm of the virtual environment. If a virtual environment changes in outlandish and unpredictable ways, it risks disrupting the user's sense of telepresence.
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Virtual Reality Immersion

Virtual Reality Immersion
A virtual reality unit that allows the
 to move freely in any direction
In a virtual reality environment, a user experiences immersion, or the feeling of being inside and a part of that world. He is also able to interact with his environment in meaningful ways. The combination of a sense of immersion and interactivity is called telepresence. Computer scientist Jonathan Steuer defined it as “the extent to which one feels present in the mediated environment, rather than in the immediate physical environment.” In other words, an effective VR experience causes you to become unaware of your real surroundings and focus on your existence inside the virtual environment.
Jonathan Steuer proposed two main components of immersion: depth of information and breadth of information. Depth of information refers to the amount and quality of data in the signals a user receives when interacting in a virtual environment. For the user, this could refer to a display’s resolution, the complexity of the environment’s graphics, the sophistication of the system’s audio output, etc. Steuer defines breadth of information as the “number of sensory dimensions simultaneously presented.” A virtual environment experience has a wide breadth of information if it stimulates all your senses. Most virtual environment experiences prioritize visual and audio components over other sensory-stimulating factors, but a growing number of scientists and engineers are looking into ways to incorporate a users’ sense of touch. Systems that give a user force feedback and touch interaction are called haptic systems.
For immersion to be effective, a user must be able to explore what appears to be a life-sized virtual environment and be able to change perspectives seamlessly. If the virtual environment consists of a single pedestal in the middle of a room, a user should be able to view the pedestal from any angle and the point of view should shift according to where the user is looking. Dr. Frederick Brooks, a pioneer in VR technology and theory, says that displays must project a frame rate of at least 20 - 30 frames per second in order to create a convincing user experience.
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Virtual Reality Environment

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Other sensory output from the VE system should adjust in real time as a user explores the environment. If the environment incorporates 3-D sound, the user must be convinced that the sound’s orientation shifts in a natural way as he maneuvers through the environment. Sensory stimulation must be consistent if a user is to feel immersed within a VE. If the VE shows a perfectly still scene, you wouldn’t expect to feel gale-force winds. Likewise, if the VE puts you in the middle of a hurricane, you wouldn’t expect to feel a gentle breeze or detect the scent of roses.
Lag time between when a user acts and when the virtual environment reflects that action is called latency. Latency usually refers to the delay between the time a user turns his head or moves his eyes and the change in the point of view, though the term can also be used for a lag in other sensory outputs. Studies with flight simulators show that humans can detect a latency of more than 50 milliseconds. When a user detects latency, it causes him to become aware of being in an artificial environment and destroys the sense of immersion.
An immersive experience suffers if a user becomes aware of the real world around him. Truly immersive experiences make the user forget his real surroundings, effectively causing the computer to become a non entity. In order to reach the goal of true immersion, developers have to come up with input methods that are more natural for users. As long as a user is aware of the interaction device, he is not truly immersed.
REAL VIRTUAL OBJECTS AND GOING FOR A SWIM : Passive haptics are one way VE developers have tried to enhance interactivity. Passive haptics are real objects in a physical space that are mapped to virtual objects in a virtual space. Users wear an HMD or similar portable display while in the physical space. When they look toward the physical object, they'll see the virtual representation of it in their display. When they approach the object and try to touch it, they encounter the real object in the physical space. Anything a user does with that object in real space appears as a reflected action upon the virtual object in virtual space.
Swimming in VR systems doesn’t refer to jumping into a pool -- it describes the effect of latency within a virtual environment. If you were to look around in a VE and notice that the change in point of view was not instantaneous, you would experience swimming. The effect is distracting and can even make you experience motion sickness, called sim sickness or cyber sickness in VR circles.
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